![]() ![]() ![]() The following tutorial discusses the creation of Normal Maps in the context of renderbump, that is, using Blender 3d own internal ability todo bake the topology and Physical characteristics of a high resolution, highly detailed 3d object todo an image called a Normal Map (#).Īn Understanding of Blender basic is required, so being able todo move objects, change views and manipulate objects Will be necessary. There are generally regarded todo be two ways todo generate Normal Maps from 3d content, renderbump and renderbumpflat. Baking Normal Maps from a High Poly model
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